![]() Gets the inverse transformation of this GeneralTransform, if possible. Transform app code#The DispatcherQueue represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. Gets the DispatcherQueue that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. Gets the CoreDispatcher that this object is associated with. Transform is the parent class for several derived classes that define different categories of transformations: Other less commonly used properties that take a Transform are: Brush.RelativeTransform, Brush.Transform, Geometry.Transform. With this property, you can apply any of the practical transforms to a UIElement when it renders. Transform is the property type for UIElement.RenderTransform. A two-dimensional x-y plane uses a 3x3 matrix for transformations. Use the MatrixTransform class to create custom transformations that are not provided by the other Transform derived classes. See the syntax sections on the appropriate class. Typically, this is one of: MatrixTransform, RotateTransform, ScaleTransform, SkewTransform, or TranslateTransform. ![]() For XAML syntaxes that take a Transform, you need to specify a nonabstract derived type of Transform as an object element. You can animate properties of a transform. ![]() MatrixTransform is for transforms that don't use these conventions and instead use Matrix values for transform definition.ĬompositeTransform and TransformGroup both support specifying multiple transforms for a combined transformation logic. Transformation types include rotation ( RotateTransform), scale ( ScaleTransform), skew/shear ( SkewTransform), and translation ( TranslateTransform). ![]() ContractVersionAttribute MarshalingBehaviorAttribute ThreadingAttribute Remarks ![]()
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